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Thread Statistics | Show CCP posts - 7 post(s) |

Specia1 K
State War Academy Caldari State
57
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Posted - 2015.05.10 00:07:07 -
[1] - Quote
Maurice Shepard wrote:Onslaughtor wrote:... honestly this is very disappointing. With only two lows there is no room for the fun and creative fits that made the other two so much fun, not counting the silliness that was the 10mn version(But we fixed those and we still can have fun fits like LSE svipuls with web and scram). I don't need 6 mids. Personally I would leave most the stats and just swap a mid to a low. 3-5-6 thats well balanced and keeps it in a different space than the other ships it has to compete against in its own missile using category.
If I were to make more changes I would have strived for a different bonus for the missiles, like a 7.5% for rockets and a 5% for lights. But that can be fixed on the weapons themselves. The Propulsion bonus also feels very lackluster to the point where I really donGÇÖt see myself using it for much else than insta warping from gate to gate. I completely agree with this. Also all the people above in this thread that are whining about the PG should probably stop comparing this thing to the pre-nerf extremely OP 10MN AB dual ASB I'm-gonna-moonwalk-out-of-here Svipul and think about why this thing has so little pg.
I said this ship was pre-nerfed and it is.
Might have a few specific roles, but Svipul will still dominate the kills. |

Specia1 K
State War Academy Caldari State
57
|
Posted - 2015.05.11 06:24:14 -
[2] - Quote
So basically it just does what the Corax does with more pshhh. And has the same issues with PG, hence limited fitting options. At least it is nimble, so you can align quickly while the other d3s are dancing around your oh-so-slowness.
Please tell me you at least went back to the art department for a facelift? |

Specia1 K
State War Academy Caldari State
58
|
Posted - 2015.05.12 02:36:36 -
[3] - Quote
James Baboli wrote:Justin Cody wrote:Altrue wrote:TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :( You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best. Caldari - Now Issued with CCPreNerf Protection PlanGäó Never Patch Without It (Restrictions Apply Only to Caldari - The rest get a free pass because screw you that's why)
It has several viable, if not excessively great, LML fits. The t2 LMLs only eat 43.4% of the grid at all skills 5..... So, whats the problem? Arty svipul has t2 280s eat 63.4%, and Beam confessor drops 60% of the PG on t2 small focused beams. Of the 3, after filling the hardpoints with the biggest longrange weapon it has, it has the most PG left over.
Thanks for doing some of the necessary calcs on fits.
You might want to look at a sebo or targeting rig. That extra tank (and sig radius) you have is going to be eating away while you watch your targeting circle spinning on your opponent. |

Specia1 K
State War Academy Caldari State
58
|
Posted - 2015.05.12 02:52:02 -
[4] - Quote
James Baboli wrote:Specia1 K wrote: Thanks for doing some of the necessary calcs on fits.
You might want to look at a sebo or targeting rig. That extra tank (and sig radius) you have is going to be eating away while you watch your targeting circle spinning on your opponent.
I am so used to battleships that it doesn't bug me. Mostly fly either solo bastionades, shield vigilants or incursion battleships, so waiting for things to lock isn't something I think about alot.
Heh. I'm thinking that this ship is going to need to apply damage quickly to succeed. Nobody is going to stay around to brawl it out with those webs. |

Specia1 K
State War Academy Caldari State
59
|
Posted - 2015.05.12 14:07:26 -
[5] - Quote
James Baboli wrote:Terra Chrall wrote: Yeah but with only 2 lows and you not using any BCUs or DPS rigs your at about 223 DPS with T2 Ammo, faction ammo drops you down to around 185 DPS. A little low for today's T3Ds.
Swap a low for a BCU and you are up to 274 T2 and 227 faction which is much better, but you are giving up a lot of tank dropping the DCU or fitting for the MAPC. Your third fit could drop the speed mod, but you are already using a 1MN prop and the base speed is ridiculously low.
I like the good design which causes choices but the base speed and dps of this T3D is so far the weakest of the 3.
No argument here. Moving one mid to a low, or giving it 2-5 more base grid would really help to bring this up closer to par.
Doubtful the slot layout will change, so just add a few points of PG and lets roll with it. |

Specia1 K
State War Academy Caldari State
59
|
Posted - 2015.05.12 23:08:22 -
[6] - Quote
Enya Sparhawk wrote:LOL Why'd you call it a "Jackdaw"
That probably would have been a better name for a Gurista ship.
Quote:John Gay, in his Beggar's Opera, notes that "A covetous fellow, like a jackdaw, steals what he was never made to enjoy, for the sake of hiding it".
It just seemed like an odd name for a ship that doesn't really steal anything...
Wikipedia wrote:The western jackdaw is one of a very small number of birds that it is legal to use as a decoy or to trap in a cage in the United Kingdom. The other pest species that can be controlled by trapping are the crow, jay, magpie and rook. An authorised person must comply with the requirements of the Wildlife and Countryside Act 1981 and does not need to show that the birds were a nuisance before trapping them.[113] As of 2003 the western jackdaw was listed as a potential species for targeted hunting in the European Union Birds Directive, and hunting has been encouraged by German hunting associations.[112] Permission to shoot western jackdaws in spring and summer exists in Cyprus as they are thought (incorrectly) to prey on gamebirds. Jackdaw LOL Still, there's one good use for these birds I guess, Let them eat crow...
Nope not going there... I'll stick with the attributes of the ship. |

Specia1 K
State War Academy Caldari State
61
|
Posted - 2015.05.18 23:16:54 -
[7] - Quote
  
+More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster. Any bonus to missiles is welcome, please.
Pilot 1: "My ship does 4000km/s, I can outrun you" Pilot 2: "My missiles do 7000km/s. Outrun those"
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Specia1 K
State War Academy Caldari State
61
|
Posted - 2015.05.19 05:44:15 -
[8] - Quote
Caleb Seremshur wrote:Specia1 K wrote:   +More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster. Any bonus to missiles is welcome, please. Pilot 1: "My ship does 4000km/s, I can outrun you" Pilot 2: "My missiles do 7000km/s. Outrun those" I've made a significant number of posts in the past about why high-speed missile combat doesn't work and this would result in so much damage bleed you'd still lose.
Oh ya I know greater missile velocity doesn't equal more damage . Was just a comment to say I don't care as much about being kited for flying something slower, if I had more ability to inflict damage. The hecate will be a beast, so just plugging for moar now
Missile bonuses please... |

Specia1 K
State War Academy Caldari State
61
|
Posted - 2015.05.19 20:01:49 -
[9] - Quote
+1 for the reload bonus |

Specia1 K
State War Academy Caldari State
62
|
Posted - 2015.05.22 09:11:56 -
[10] - Quote
Master Sergeant MacRobert wrote:Solj RichPopolous wrote:Master Sergeant MacRobert wrote:
Jackdaw Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class.
Pls explain the different classes of douche. LOL That should read "Duke"
Nah, I like the first one Naming my ship "Massengill" |
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Specia1 K
State War Academy Caldari State
83
|
Posted - 2015.05.27 03:31:29 -
[11] - Quote
Pestilen Ratte wrote:
Gal Mil hoo-rah.
(golf clap)
Mini-Drake Train is coming...
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Specia1 K
State War Academy Caldari State
83
|
Posted - 2015.06.03 14:02:35 -
[12] - Quote
Enviah wrote: No ship should be able to do everything perfectly... It should have glaring weaknesses to go alongside its blatant strengths. If you disagree with this, I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.
I hope you are right.
If the Hecate can fit 5x 150 Rails II and 3x Magstab II, you will eat those words. And (some) people thought 250 rails were OP... |

Specia1 K
State War Academy Caldari State
83
|
Posted - 2015.06.05 17:27:33 -
[13] - Quote
Looking at the current bonus scheme, I would actually suggest adding the Caldari 5% kinetic damage. It would help level this ship out against the Svipul (which is currently crushing it on the KBs).
Otherwise it seems to be doing a reasonable job so far.
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Specia1 K
State War Academy Caldari State
83
|
Posted - 2015.06.06 03:30:39 -
[14] - Quote
Caleb Seremshur wrote: 1mn ab 11pg - 10mn ab 55pg? Wut? 100mn ab 650pg??
 Jeebus that 10mn is just messed. Should be like 100pg. |

Specia1 K
State War Academy Caldari State
84
|
Posted - 2015.06.07 10:59:45 -
[15] - Quote
Sylana Sif wrote:My suggestion about the Jackdaw is more of a graphical nature..
I fly it alot last few days, i love what you did to it, its the best small missile boat currently out there. The only problem with it is.. Where is the Bridge? I have no feeling for the ship beeing a ship, i feel like im flying a piece of metal with launchers.. All the other caldari ships have the bridge somewhere, but Jackdaw has it nowhere to be found.. Im sure this will be dismissed easily but if possible this graphic tweak would mean alot to im sure alot of people and not just me once they notice it : )
Where do you think the bridge should go? |
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